LANGUAGES
- Python
- C++, C#
- MELScript
- Bash, CShell
TECHNOLOGY
- PyQt, PySide
- Elasticsearch, Docker
- MongoDB, PostgreSQL
- SVN, Git, Bitbucket
SOFTWARE
- Maya, Houdini
- Mari, Nuke
- RV, FFmpeg
- Krita, Photoshop
QUALIFICATIONS
- Expertise creating tools & plug-ins for the entertainment industry
- Experience creating backend services for web and desktop applications
- Capable of producing robust, object-oriented software in a variety of languages
- Expert level UI creation using PyQt
- Independent adaptation to new applications and technologies
- Commitment to the highest degree of quality in my work
- Excellent communication skills and team experience
- Passion for CGI using both offline and real-time technology
EXPERIENCE
Principal Engineer - Blue Sky Studios
February 2020 – Present
Production Engineer - Blue Sky Studios
- Worked as a major contributor to “Conduit”, a microservice-backed studio pipeline that provided version control, dependency tracking, DCC integration, tagging, media management, and more
- Provided technical leadership and backend services for the web team to create “Portal”, a media browsing, playback and review tool. Services included:
- Media tracking
- Search
- Tagging
- Playlists
- Shot Browser
- File Hosting (NginX)
- Supported other engineers, TDs and interns to implement pipeline dependent tools through one-on-one discussion, code reviews, presentations, and documentation
- Researched a media streaming solution leveraging HLS, ffmpeg, gpac, NginX and proprietary services
August 2018 – February 2020
Pipeline Engineer - Reel FX Creative Studio
- Created “Hub”, a universal desktop tool for viewing and editing production data
- Implemented full-stack desktop tools to search production data using Cassandra, Elasticsearch, Docker, Django, and Qt
- Authored DCC-integration API to allow third-party tools to be executed within the pipeline environment
- Provided command line tools to facilitate Git-Jira-Bitbucket workflow
December 2009 – July 2018
Game and Pipeline Developer for Texas Engineering Experiment Station (TEES)
- Designed and implemented core studio pipeline and API
- Integrated new software as production demands required
- Led and mentored other developers
- Integrated and administered MongoDB and PostgreSQL databases
- Implemented an ORM to manage schemas and provide a developer-friendly API
- Planned and authored a multi-platform CI/CD system leveraging BuildBot
- Authored a cross platform API to submit jobs to the render farm
- Implemented a variety of artist tools across multiple productions
- Created a configuration management system to control proprietary code integration, 3rd party software versions, cinematic settings (frame rates, camera, resolution), file formats, and more
January 2009 – December 2009 (1 year)
Senior Graphic Designer for Net Perspective
- Utilized Maya, Photoshop, C# and XNA to create an educational FPS-style game.
January 2006 - January 2009 (3 years)
- Created animations and web-based applications using Adobe Flash
- Designed and developed websites using HTML, CSS, JavaScript, and PHP
EDUCATION
Texas A&M University
- 3 Years in Visualization Sciences, GPR 3.8
- BED Environmental Design, 2006. Graduated Summa Cum Laude