LANGUAGES

  • Python
  • C++, C#
  • MELScript
  • Bash, CShell

TECHNOLOGY

  • PyQt, PySide
  • Elasticsearch, Docker
  • MongoDB, PostgreSQL
  • SVN, Git, Bitbucket

SOFTWARE

  • Maya, Houdini
  • Mari, Nuke
  • RV, FFmpeg
  • Krita, Photoshop

QUALIFICATIONS

  • Expertise creating tools & plug-ins for the entertainment industry
  • Experience creating backend services for web and desktop applications
  • Capable of producing robust, object-oriented software in a variety of languages
  • Expert level UI creation using PyQt
  • Independent adaptation to new applications and technologies
  • Commitment to the highest degree of quality in my work
  • Excellent communication skills and team experience
  • Passion for CGI using both offline and real-time technology

EXPERIENCE

Principal Engineer - Blue Sky Studios
February 2020 – Present
  • Worked as a major contributor to “Conduit”, a microservice-backed studio pipeline that provided version control, dependency tracking, DCC integration, tagging, media management, and more
  • Provided technical leadership and backend services for the web team to create “Portal”, a media browsing, playback and review tool. Services included:
    • Media tracking
    • Search
    • Tagging
    • Playlists
    • Shot Browser
    • File Hosting (NginX)
  • Supported other engineers, TDs and interns to implement pipeline dependent tools through one-on-one discussion, code reviews, presentations, and documentation
  • Researched a media streaming solution leveraging HLS, ffmpeg, gpac, NginX and proprietary services
Production Engineer - Blue Sky Studios
August 2018 – February 2020
  • Created “Hub”, a universal desktop tool for viewing and editing production data
  • Implemented full-stack desktop tools to search production data using Cassandra, Elasticsearch, Docker, Django, and Qt
  • Authored DCC-integration API to allow third-party tools to be executed within the pipeline environment
  • Provided command line tools to facilitate Git-Jira-Bitbucket workflow
Pipeline Engineer - Reel FX Creative Studio
December 2009 – July 2018
  • Designed and implemented core studio pipeline and API
  • Integrated new software as production demands required
  • Led and mentored other developers
  • Integrated and administered MongoDB and PostgreSQL databases
  • Implemented an ORM to manage schemas and provide a developer-friendly API
  • Planned and authored a multi-platform CI/CD system leveraging BuildBot
  • Authored a cross platform API to submit jobs to the render farm
  • Implemented a variety of artist tools across multiple productions
  • Created a configuration management system to control proprietary code integration, 3rd party software versions, cinematic settings (frame rates, camera, resolution), file formats, and more
Game and Pipeline Developer for Texas Engineering Experiment Station (TEES)
January 2009 – December 2009 (1 year)
  • Utilized Maya, Photoshop, C# and XNA to create an educational FPS-style game.
Senior Graphic Designer for Net Perspective
January 2006 - January 2009 (3 years)
  • Created animations and web-based applications using Adobe Flash
  • Designed and developed websites using HTML, CSS, JavaScript, and PHP

EDUCATION

Texas A&M University
  • 3 Years in Visualization Sciences, GPR 3.8
  • BED Environmental Design, 2006. Graduated Summa Cum Laude

PLEASE CONTACT FOR REFERENCES